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Watch Dogs Legion review - a bleak and buggy retread of Ubisoft's formula, Microsoft phasing out Xbox party chat P2P voice connections to beef up security, Mass Effect N7 Day panel announcement sets fan tongues wagging, Demon's Souls on PS5 has over 180 game help videos, Awesome Games Done Quick 2021's schedule includes over 170 charity speedruns, Friday the 13th getting final patch, shutting down dedicated servers in November, Sniper Elite 4 on Switch gets first gameplay trailer, BloodRayne 1 and 2 remasters heading to PC later this month. That means that the Xbox Series X GPU is twice as powerful as the Xbox One X GPU, and more than eight times faster than the Xbox One's. The implication was that the console packs a 12 teraflop GPU - but muddying the waters somewhat is the fact that innovations in GPU architecture meant that Microsoft wouldn't need 12TF to deliver 2x Xbox One X performance - our tests showed that a ballpark 9-10TF could conceivably get the job done. In a GameSpot story at the tail end of 2019, Spencer invited us to 'do the math' based on the notion that the new console had twice the graphics power of Xbox One X and over 8x that of Xbox One. Power levels like the Series X’s 12 teraflops enable graphical techniques beyond just trying to achieve photorealism that escapes the uncanny valley. The implication was that the console packs a 12 teraflop GPU - but muddying the waters somewhat is the fact that innovations in GPU architecture … Microsoft says that its next-generation console, the Xbox Series X, will include a GPU based on AMD's second-generation Radeon DNA architecture (RDNA 2) and offer up 12 teraflops … Several developers I … The consoles brag about their 4–6TFLOP GPUs, while a lot of people claim FLOPS= performance. Xbox Series X will also support 8K gaming and frame rates of up to 120fps in games. Microsoft is presumably referring to single-precision floating point (FP32) performance, as these metrics typically do. It's seen as a signature feature of the new Xbox platform. The suggestion of something big here is mouthwatering. This will allow more games to be played at 4K on AMD hardware, but 4K gaming itself is already attainable. Microsoft also revealed some other bits about the Navi GPU inside the Xbox Series X. Namely, it will support variable rate shading (VRS) and hardware-accelerated DirectX Raytracing (DXR). The 10 most popular stories of the day, delivered at 5pm UK time. Conceivably, the resolution multiplier could be higher. We already knew the latter was coming, and the former was anticipated. If the specs revealed in the December 2019 AMD test leak are accurate, Microsoft has a horsepower advantage with Series X - but without context, teraflop numbers only go so far. However, despite that focus on new ideas, there is still room for Microsoft to clarify and indeed emphasise the extent of the processing power crammed into the Xbox Series X GPU. Resolution increases are promised without any kind of qualifier, and knowing exactly how corporate PR works, I find the choice of wording here fascinating. Series X has over eight times the compute power of Xbox One and likely much more than that where it matters - in gaming performance. Thank you for signing up to PC Gamer. Microsoft confirmed the GPU inside the Xbox Series X is based on AMD's RDNA 2 architecture with 12 TFLOPs of performance. Alongside the hardware specs, the next-gen Xbox Series X is also set to feature a “quick resume” feature. PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Fundamentally, what is next-gen? “Rather than spending GPU cycles uniformly to every single pixel on the screen, [developers] can prioritize individual effects on specific game characters or important environmental objects,” explains Spencer. Clocking in at a whopping 12 teraflops, the integrated Radeon graphics inside Microsoft’s next-gen console packs more raw compute power than AMD’s current discrete graphics card champion… Our detailed breakdown of the Series X reveal from December 2019. Rich has some theories. It's important to the Xbox team. The revised Navi design also includes hardware accelerated ray tracing - and we now know that Series X uses the same DXR API as the majority of PC titles supporting RT. Microsoft pitches it as a "free" performance boost. Microsoft could be describing this in the new blog, except that there's no mention of DRS being involved at all. For collectors of physical games such as our very own John Linneman, this is something of a concern. With 12TF unambiguously confirmed, Microsoft may well have twice the basic level of GPU compute on tap, but actual gaming performance should exceed that handily. Smart Delivery seems to be taking this concept to its ultimate degree. However, the fact that there is an opt-out for publishers means that things could get messy for those who don't play ball. Microsoft is promising to share “share more details about the new Xbox with you in the coming months,” as the company approaches key dates like the Game Developers Conference next month and E3 in June. Xbox One S and Xbox One X should in theory support the 100GB Blu-ray game discs we desperately need for next-gen titles, but original Xbox One hardware likely won't - so does the need to support all Xbox One models rule out games delivered on 100GB discs? Series X allows users to play titles from four generations of Xbox gaming and there's talk of steadier frame-rates and faster loading times - point for point what we experienced with Xbox One X when running older titles. At least now we know what to expect in terms of performance, though. However, it's the mention of 'increased resolution and visual fidelity' that I find most intriguing. It's also nipping at the heels of the 2080 Ti by 1.45 TFLOPs. It certainly shows that the next-gen Xbox and PS5 are going to go far beyond the Xbox One X and PlayStation 4 Pro. Microsoft and Sony are both using custom silicon from AMD for their next consoles, but this gives us a rough idea of what to expect from the PC versions. The new blog clarifies the situation and it's only good news. Thanks for taking part! New York, Could we see higher resolution Xbox One games on Series X? Paul has been playing PC games and raking his knuckles on computer hardware since the Commodore 64. He does not have any tattoos, but thinks it would be cool to get one that reads LOAD"*",8,1. Will be free to owners of existing releases. The latest DF Direct sees John and Rich sit down to discuss the topics raised in the new announcement from Microsoft. Buy Halo Infinite for Xbox One and you'll automatically get the Series X version, a state of affairs that applies equally to Cyberpunk 2077 based on today's announcement from CD Projekt RED. In general, it's safe to say that he likes to drop hints on future plans while being fully aware of how important it is to deliver or even over-deliver. This site © 2020 Gamer Network Limited. Digital FoundryWhat's new with Gears 5 on Xbox Series X? Receive mail from us on behalf of our trusted partners or sponsors? In Xbox chief Phil Spencer's latest blog for Xbox Wire, we get a smattering of tech specs for the new Series X, reaffirmation of a frictionless future for gaming thanks to solid-state storage and a reminder that as powerful as raw power is, technological innovation is just as important. Third-party publishers will also be able to brand their games in a similar way so consumers know how they’ll work for the next-gen of consoles. Microsoft used a similar feature on the Xbox One to resume games, but it’s now promising to let Xbox Series X owners resume multiple games from a suspended state. We’re still waiting to hear more information on pricing, exact availability, next-gen launch titles, and whether a second, cheaper next-gen Xbox is coming in 2020.

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